
#include "GPU_EnvVar.h"

using namespace project_rbm;

project_rbm::CEnvVar project_rbm::EnvVar;

// [*] project_rbm::CEnvVar

const char* project_rbm::CEnvVar::GetText_ImageSet( int sgnImageSet ) const
{
	if (sgnImageSet==0) return "Train";
	if (sgnImageSet==1) return "Test";
	return "NULL";
}

const char* project_rbm::CEnvVar::GetText_PosNeg( int sgnPosNeg ) const
{
	if (sgnPosNeg==1) return "Pos";
	if (sgnPosNeg==0) return "Neg";
	return "NULL";
}

//std::string project_rbm::CEnvVar::GetFN_Model( int ClassIndex ) const
//{
//	if (ClassIndex<0 || ClassIndex>=FullDataSet.ClassAmount) return "NULL";
//	const CClassInformation& tClassInfo = FullDataSet.List_ClassInfo.pElement[ClassIndex];
//	char strTemp[10001];
//	sprintf_s(strTemp, "%sM.%03d.%s.txt",
//		strPN_ModelBase.c_str(), ClassIndex, tClassInfo.strName.c_str());
//	return strTemp;
//}

